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Captain Darling

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About Captain Darling

  1. After the success of our first Dead Man's Hand game we took to the Wild West again this time in a town! We had four five character gangs and had a wild card, The Willoughby Travelling Photography Company had set up in town near the Hanging Tree! The shootout got off to a hot start the Lawmen in the centre of town and beset on all sides by Cowboys, Banditos and Indians! Despite the Law taking a couple of pot shots at the Cowboys they came to an arrangement with them to defend the town. The Indians and Banditos similarly ganged up...there’d be some falling out of bed fellows to come!
  2. Recently we played The Battle of Teugen-Hausen using Blucher rules! The scenario was sourced from the oldmeldrumwargamsgroup site, they have a lot of well prepared scenario on their site! A map of the battlefield to help when reading the below... Dave and George commanded the Austrians and Maurice and I the French. Victory would go to the side that occupied Teugen and Hausen at the end of the game or broke the opposition. The main French advanced quickly occupying Teugen and heading toward Hausen, their light cavalry covering their left flank. The A
  3. Tried out Great Escape Games Iron Cross WW II Rules Monday night. Used 10mm Pendraken figures for a 1944 battle between the Jerries and Brits! Two British Platoons deploy with armour support, each infantry base is a section... Scratch one Panzer! The below link takes you to the game AAR and thoughts on the rules for our use (not a full rules review!)... TSOG Blog Link Cheers!
  4. We have only played Dead Man's Hand once but it was such a hoot and the reaction so positive we knew we'd play more often and of course what do you need to play an Old Wild West game but an Old Wild West Town! I was in two minds when it came to this build, do I make just facades and have a Hollywood town or make complete buildings, well I went with the latter! I figured we'd need several buildings and luckily before I started a mate said he had a Wild West Saloon already built great news! My on hand parts included; 2mm 1mm & 0.5mm sheet styrene, pop sticks (ice-cream sticks
  5. We were set for some colonial action last Monday but that game was delayed so we played another Song of Drums and Shakos game as the rules, figures etc were all still close at hand from our last session. We played one of my home-grown scenarios using French and Russians forces, Capture the Bridge! Here's how the game played out... Both sides entered the battlefield in two groups, the French light troops deftly negotiated the fields and prepared to ford the stream while Lieutenant Francois busy sipping Napoleon Brandy and smoking a Gauloises cigarette (I know the time line issues ther
  6. This fortnight we returned to the Song of Drums and Shakos rules, we played the Attack on the Farm House Scenario. Dave and Maurice took command of the colourful Ottomans and I girded up my loins and led the out numbered but better trained Russians. The Story... With Captain Popoff on leave to receive an award after his glorious victory over marauding Turks Sergeant Putin redeployed their small picket force from the bloody site of their last action to a farm house behind a small brook. This would allow the men time to regroup and rest. They believed they had broken contact with the Turks
  7. Last Monday we tried out the Maurice rule set for the first time (coincidentally one of the players on the night was named Maurice...an omen?). Both sides comprised around 68 points of units and being our first game we didn't use any Traits or Notables (sub commanders). The British would be attacking so gained an extra Trained Unit (selected Infantry). The British Morale started at 14 and the Americans had a starting Morale 15. The Americans deployed one of their Units in the town (British Objective) and formed a line with their Conscripts in the front, their artillery on a nice bit
  8. Last Monday we tried out Escape Games Dead Man's Hand Rules! Setting the scene...1870, many Ranchers in the western valleys of Montana were having trouble with outlaws rustling doggies from their herds and then high tailing it into impenetrable mountains. The owners of The Ranch with no Name decided to make a stand against these low lifes and fight back! Some of the Action! The full AAR is on the TSOG Blog! TSOG Blog Link
  9. We revisited our Great Antipodean Adventure campaign last Monday. On the night we tested an updated set of A World Aflame rules, these rules have so much promise but also a few 'issues'. We swapped out the activation and morale rules for this trial, it was a resounding success we ha no issues with matching units off when activating and no book keeping was required when morale testing were needed. The replacement rules came from a VBCW set, Went the day Well. Okay the situation...Sunday May 29 saw the whole of the Sydney city centre engulfed in rioting and flames when all the rival faction
  10. I've been banging away at another Improvised Armoured Car for the Great Antipodean Adventure campaign this time for the New Guard faction, mind you these vehicles are interchangeable between factions as they can easily be captured during the street fighting. A period photograph of members of the New Guard and their new Improvised Armoured Car... The armoured box test fitted on a Matchbox Crossley truck awaiting paint... Painted up and posed with New Guard figures and Colonel Philpot's Armoured Staff car! Build details with more finished and WIP pictures are on the TSOG Blog
  11. For our first get together with relaxed Covid19 restrictions was a 61-65 skirmish game, it was the same scenario I played solo during the Covid19 Lock Down! It was a bit of a deja veux moment for me! I took up command of the Southerners with Morris advising and Dave and Fred (previously known as George) took control of the Northerners! The plans - The Confederate plan was to turn the Union right and descend on the bridge from 2 directions, 6 of their units were deployed to their centre and right and 2 units were placed on the left. The Union plan was to advance on a broad front and 2
  12. Cheers Gus! Grouchy, he’ll be on the battlefield for day 2 of the action I suspect 😃... more Napoleomics are on the way but got n ACW game to write up next and then some TGAA stuff (using new rules; The World Aflame & Went the Day Well combo 🤪!!!!)
  13. With the anniversary of the Battle of Waterloo last Thursday we decided to ‘do’ Waterloo. We would to play our game with 6mm figures on 40mm x 20mm bases representing Brigades using Blucher Rules on an 1800mm x 1000mm playing field. So, with around 1500 little soldiers o the table we went for it! Dave controlled the Allied Army, George the Prussians and Marcus and I took command of the French. The battle began using the armies historical deployment! Initially the French made a wide flanking move on the Allied right while masking Hugomont. This turned into a major battle involving two
  14. Hey Guys thanks for the replies! Thrak the elements for the jungle terrain are all from eBay. Search 1/72 palm trees, bamboo and jungle you’ll eventually see all of what I used. They cheap (made by pseudo slave labour?) in China and had free shipping! Magos we’ve played a bit of CoC now and it works well, we’ll stick with it for our WW II Skirmish gaming. I’ll put the AAR of our Queens Birthday Holiday game up soon!
  15. Over the current lock down I have finally completed my 1/72 Figures, Vehicles & Terrain required to play the CoC Malaya 1942 PSC. Everything ready to go... Some closeups! The jungle production line... Scratch-built Flamethrower Guys (the Aussie won't actually appear in these games but is set for future PTO games!)... The mighty Lanchester A/C is one of those cool interwar armoured cars and looks really cool! It is a Resin UV print from OTP and it is a great model! The detail is fantastic and there is not a print layer to be seen! Japanese support...
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