Jump to content
Oz Tabletop Gaming

Search the Community

Showing results for tags 'napoleonic'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Off topic
    • Introductions
    • General Off topic
    • Memes
    • Off Topic - politics
  • Tabletop Miniatures
    • Fantasy
    • Historicals
    • Sci-Fi
    • News and Rumours
    • General Tabletop Discussion
  • Painters Corner
    • Painting / Modelling
    • Painting Q&A
  • Other Gaming
    • Board Game Discussion
    • Digital Gaming
  • Buy, Swap, Sell
    • Buy, Swap & Sell
  • Resources
    • Podcasts
    • Meet & Game
    • Reference Material
    • 3D printing
  • Tournaments / Events
    • Tournaments & Event Announcements


There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me


Found 4 results

  1. With the anniversary of the Battle of Waterloo last Thursday we decided to ‘do’ Waterloo. We would to play our game with 6mm figures on 40mm x 20mm bases representing Brigades using Blucher Rules on an 1800mm x 1000mm playing field. So, with around 1500 little soldiers o the table we went for it! Dave controlled the Allied Army, George the Prussians and Marcus and I took command of the French. The battle began using the armies historical deployment! Initially the French made a wide flanking move on the Allied right while masking Hugomont. This turned into a major battle involving two French Infantry and one French Cavalry Corps. Against this the Allied Army arrayed their I and II Corps as well as the Brunswickers and a good portion of their Cavalry. To distract the French from this major offensive a British cavalry feint was launched against the French right while Bijlandt's Brigade launched an assault on the French Grand Battery (this madness must surely have been ordered by the Prince of Orange!). Both of these attacks were repulsed by the French. At this point the arrival of the Prussians forced the French to deploy a cavalry screen to slow them. This screen made up of two Light Cavalry Divisions and the IV French Cavalry Corps proved very effective and held the Prussians until late in the night when the Guard Cavalry was deployed to relieve the depleted units and maintain the screen. Effectively the Prussians were out of the battle at only a slight discomfort to the French. Meanwhile the French I Infantry Corps attacked the Allied left and in a seesaw struggle crested the ridge and captured Le Haye Saint! The Allied Army was under immense pressure at this point with gaps in the lines and many units out of action but they held together long enough to be saved by the fading light. The arrival of darkness brought the action to an end! The result: The Allied Army had taken heavy losses and had lost control of the Mont Saint Jean Ridge while the Prussians even though they had advanced aggressively had not broken through the French lines. The French at the end of the day commanded a central position the entire Guard Corps intact, the infantry of the VI Corps was still fresh and of course in the morning Grouchy’s men would be available having defeated Thielmann’s Prussians at Wavre. Both sides would have to finish the punch-up on the 19th! The Casualties... The Allies; 10 units lost and 7 retired, with a Break level of 11! The Prussians; 1 unit lost and 1 retired, with a Break level of 11. The French; 9 units lost and 6 retired, with a Break level of 19. Here's some pictures! The initial battlefield from the French side... The French moving around the Allied Army's right flank... Napoleon near his headquarters at La Belle-Alliance directing the Army of the North... D'Erlons Corps advances majestically toward the Mont Saint Jean Ridge with most of the Allied reserve shifted to their right, Jacquinot's Cavalry can be seen cresting the slope! The Prussian II Corps advances behind Von Bulow's troops, Frischemont is in the top left of the picture... The battlefield as night fell the depleted armies positions can be made out, from the west it can be seen the Allied army has been driven from the ridge six Brigades can be made out being pressed back by the French VI Infantry Corps. The Hugomont garrison is isolated. The 3rd Netherlands Division is in the lower left of the picture and the French Imperial Guard can be seen still in reserve behind La Belle-Alliance... From the east view the Mont Saint Jean Ridge has been cleared but Prussians can be seen approaching in force. The Allied garrison of Papelotte/La Haye is still in position... The full AAR with lots of pictures are on the TSOG Blog... TSOG Waterloo AAR Cheers!
  2. Ive been studying La Bataille de Ligny by CoA to get ready for some 15mm action at Waterloo.
  3. We played this game using Blucher rules a few weeks ago with yet another scenario from the ‘oldmeldrumwargamesgroup’ team. This time we played the Battle of Grossbeeren (must be a good scenario as it has the word beer in it!). Here's how the battle developed, there were three main phases; the initial French advance, secondly the French IV Corp trying to breakout of the woods near Blackenfeld while the French VII Corps secured Grossbeeren and then finally the Prussian attack to capture Gossbeeren and the heights. The battle begins as the French IV Corps emerges from the woods before Prussians intent of defending the town of Blackenfeld... While the battle for Blackenfeld raged the French VII Corps captured the scenario objectives, the town of Grossbeeren and the heights beside it, as they are still concealed they are represented by the 'blinds'... The French IV Corps disperses the Prussians at Blackenfeld... ...but they had done their job these French had been delayed long enough and would not be available to relocate to Grossbeeren and Von Bulow brought on the Prussian right wing...16 Prussian Brigades now faced 7 French brigades! The French put up stiff resistance but the Prussians prevailed and were soon fighting in the streets of Grossbeeren... The full AAR is on the TSOG Blog... Blucher AAR Battle of Grossbeeren Cheers!
  4. Was due to catch up with mates on Monday night but our fortnightly game but sadly these nights are now temporarily on hold. Anyway I had set up a Song of Drums & Shakos game so thought what the heck I'll go ahead and play it solitaire! We'll still play it as a group eventually! Both sides patrols were tasked with occupying a foot bridge during the aftermath of the Battle of Gorodetschna August 1812. The Austrians got off to a better start than the Russians and were able to get their men into Victory Point earning positions early. After that the Russians were on struggle street never quite having enough activations to get their men into advantageous positions and more importantly their beefy Grenadiers into close combat. It ended in a bloody Austrian victory! The Russians advance into combat! The Austrian Jaegers draw first blood gunning down a Russian Grenadier! The Russian infantry seek cover behind a conveniently placed wagon while their Grenadiers, on the road attract the attention of the Austrian Jaegers! The Austrian light troops were on fire with their rifles and in one turn gunned down 3 Russians! After that chances of a Russian victory looked slim! The full AAR with pictures is on the TSOG Blog... Song of Drums-and-Shakos-AAR Cheers!
  • Create New...