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Chromedog's occasionally updated infinity log-jam.

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Thought I'd contribute a little more to this little board.
I'm more of a builder and 'maker' than a game-player, but I do enjoy the odd game I get with my stuff.  I've been known to light my terrain up when I can, too (I learned to solder as a young teen, didn't start gaming until late teens).  Sometimes I'll probably even share the "behind the curtain" stuff.

My current project - since I've been playing a bit of the Deus Ex computer game series to keep my sanity during this plague season, was to take inspiration from it for a 'new' force for Infinity the game.  I don't often take inspiration from video games (I've played 5 games in the last 15 years).  My O-12 space cops.  The Praha (Prague) Peacekeepers.
I've taken some liberties with the theme, but it could all logically fit into that universe.
So, first up are the actual cop units from the game. 
1. The streetcops
2. The swatcops

3. The chonk is meant to be one of the exo suits with the hmg.  This guy.

4.  The TAG, an old Dragao (now OOP) with a new head. Represents one of these boys.  The 80-X "Boxguard" droid.  The cops have bestowed the monicker "shitkicker" upon him.

5. This is where the force is atm. 

One of my "Authorised" bounty hunters:  Adam "I never asked for this" Jensen.   Aleph Machaon figure.  The right arm and hand have been swapped in from other parts. 


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Edited by chromedog
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A while ago, I put together one of the Brutal Cities range of buildings. The Easy Augs store.
Because I wanted to light it up, and have other bits move and so forth, I had to plan it out, and this meant I had time to document the build. Normally I would just start a project and just keep going with it until it was done, without stopping to document it.  This was the first project that I took photos of from almost the beginning of the project.
The kit is very well thought out, and goes together pretty easily.  Ryan has done his homework.

I wanted the trusswork to look metallic, but not shiny-new metallic, so I knew silver paint was going to be out of the question.  So I pulled an old FX technique out of retirement.  Graphite rub over gloss black.  Messy as hell.  Undercoat the parts with gloss black (rattlecan), while the paint is still wet, dump graphite powder over it (I had a bottle of it which gets used to dry-lubricate door and window runners and the odd lock) then let it dry.  Once dry, shake off the excess and buff the ever-lovin' hell out of it.
(The ladder panel next to the wall trusses was done in chrome silver spray paint. I didn't want it that shiny.

Graphite powder is very fine, so a fine particulates rated filter mask is recommended.
It's also not recommended to do this in a spray booth.  The particulates are rather conductive, and can start electrical fires if they get blown through a fan motor.
I had to wait for a low-wind day and I did it outside. 

The rust effect is ACTUAL rust.  Iron oxide scraped from some steel wool that went rusty.  Mixed with some matte medium and painted on.  I hit it with some matt varnish afterwards, to retard the rusting (otherwise it will continue to oxidise and darken, and though it won't harm the mdf, there are moulds that feed off iron oxide that will.  You can buy patinating media at hardware stores, too - but this was during "lockdown" and the hardware stores were closed.  They usually consist of a paint carrier with metallic particles in it, and an acidic "aging" solution to accelerate the aging.

Doors were added and put together so that they moved.  The garage door is hinged and can be raised/lowered.  The Blue door slides.
The holo signage (small one) is magnetised and comes off for transport (and I have a few more I can swap it out for).

Took me almost four weeks to finish this kit.  Had to wait for some electronics parts to come into stock (and ebay were refusing to unlock my account, so I couldn't go there) and some dolls' house hinges for the doors.   
The 3d printed scanner is from the Dragon's Rest set.
The screens came from Antenocitis workshop. 
The beds are from Spartan Scenics barracks set.
The desk is Mantic terrain crate - with screen and keyboard from a Novacore 2019 objective widget.
























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Edited by chromedog
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Oh definitely.
This build was intended to be shown at Cancon 2021, but with the cancellation of that event, maybe Novacore 2021?   Nova IS my local event.
I have loaned terrain to the last few Cancons (had a friend bring it down since I couldn't make it for a couple of them.).   On the plus side, cancon 2022, I'll have a full licence and it won't take me quite as long to drive down.

My stuff was in use at Nova last year (it got moved from the middle of the pack to one end near the doors, because in the TO's words "It was too pretty to hide."
It will go onto this "table" collection.  Most of the buildings light up, from the cheap hotel to  the police station, the sushi corner, the garage (has flickering blue/white LEDs coming from inside.  Someone is using a gas-axe to cut&shunt two wrecks together). 

I'm the guy with the white hair.  If we're at the same event, come over and say Hi.    Krefey can point me out if he's there as well. 


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Also made up a transit stop for the table. 
Some leftover acrylic bits from various signage packs (the blue one on top is Knights of Dice, the yellow/green are micro arts) I've got a couple of scale appropriate buses so I figured they needed somewhere for the bridge&tunnel crowd to wait.
Every bus stop I've seen has a map showing the relevant transit "lines".  So I used something from my old cyberpunk rpg days.

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  • 2 months later...

I was fortunate enough to be "gifted" a prototype Brutal cities kit (there were a few mis-cuts in it, but it was 90% or so fine) because Ryan wanted to see what I could do with it. 
The capsulo tower apartments (I'm going with the provisional name of "Affordable Residential Capsules" for the building, or ARC for short, because I have a broken piece of acrylic signage from KoD that will fit onto the building).  And because I could, I lit this one up, as well.

In addition to each "landing/entry area" being lit up, there's a "dripping icicle" LED array fitted into the central tower front and back to explain hidden elevators as a way to access the building.
This was all done with off-the shelf christmas lighting running off battery packs (2-4AA batteries).  The dripping icicle set had a fault - they would run fine until you strung them up, whereupon a random one would stop working.  They were a post-xmas sale item, so rather than waste my $3 investment, I stripped the arrays out and repurposed them.  
The brutal cities holo-add also serves as a handle to remove the "roof" piece, giving me access to the internals so I can change the batteries.









I had to remove a small rectangular slice from the bottom corner of this acrylic piece to get it to fit properly.
It serves as a handle to remove that roof piece now, as well as an advert.


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Edited by chromedog
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I've only got a couple of BC kits (The Easy Augs ripperdocs shop, and this one) - not because I don't like them, or I'm not a fan of the aesthetic.  Mostly it's because many of the others are just too large for my storage solution (85l storage bins with lids.  1 "table" of infinity terrain fits into one bin.  If it displaces a large chunk of that terrain, but does not itself fill that table space, then I have to pass on it. ).  These two will fit into the bins.   This is important for me from a transportation perspective.

Good, sturdy construction, relatively straightforward kits.  Three thumbs up.
I only had one small problem with this kit and it came down to a tab/slot issue (this WAS a prototype, though, and this issue may well have been resolved).   He had no issues with me hacking away at his pride and joy in the name of terrain making. 

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I've added a few models to that O-12 army, too.  O-12 as a police force, aren't tied to a strictly planet-bound enforcement.  They also police space traffic, so they also embody a sort of "interplanetary customs and border security" role as well.

1. The Warcor (war-correspondent) - journalist/media type with cambot drone.  Drone is meant to echo the raptor police gun drones from the DE:MD game.  In infinity, it grants him a 360* visor (so you can't sneak up behind him).  The drone is made from a Tau shield generator, as well as some sprue and plasticard rectangular tubing. 
2&3. Raptor boarding team.  Heavy infantry team, one powered-armour trooper and robot partner.  They do the search and seizure of orbital assets as well as   This is the way.  (newly converted unit.  Infinity Yu-jing Zuyong invincible with a headswap and weapon swap.  I chose this model because the backpack looked like it could also pass as an EVA pack.  And mandalorian style helmets are currently cool. 
The bot is a stock devabot from the Aleph faction (as this is the unit the Raptor is paired with).  Heads are from the old UAMC marines (name of that company escapes me).
4.  Technical and medical support.  Engineer, Doctor and their slave bots. 
5.  Bluecoat (Naval security trooper), Gangbuster (organised crime division) and Lawkeeper (Outlands marshals).

Most of these models at least started out as Infinity models (two of the little engineer/doctor slave drones were from a Reaper minis robot blister.  Their original factions may have had nothing to do with the current one, but they are all now part of the same army.  A unifying paint scheme helps with that. 






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Cool looking team. I really like the road base the bike is on.  Simple but effective, never thought of doing something like that.  Not that it suits the 40k aesthetic (which is most of my work) but will keep it in the back of my mind.

Also really like the "Giant's Causeway" that they are all displayed on.

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Those were some 3d printed "paint stands" that a local did, but realised that he'd scaled them a little small for the job.
So they were freebies.  I thought they'd work well for miniature stands so I could get some shots of my stuff.  Hexes are infinity and all that (although based on my viewing of 80s SF, all of the "crates" were octagonal prisms back then, not so much hexagons. 

The road base it just pumice powder I got from a friend a few years back.  Mixed with glue and some surfactant, then painted over. 
I sanded the base first before applying it, but there's a couple of spots that the sanding missed, where the surface lifted.  So I cut them off and used them as "modelled potholes"

I did even end up drilling out the muzzle of that big-ass GW shotgun on the Raptor EVA trooper.  Realised I'd forgotten to copy that picture across to the computer.   This is the way.


Edited by chromedog
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More terrain work for my NewHokk board.

What does any near-future combat zone need?  A gun shop. 
I had a small plastcraft weapons dealer store - but it met with an unfortunate end vis-a-vis a heavy object from a great height (washing detergent bottle fell on it).   Pretty much munged it all to hell, but I salvaged a couple of bits of it, and decided to make a bigger and better one - since the original is now OOP since Plastcraft stopped doing them.  

It will, of course, also be lit up, like many of the rest of the buildings for that table.  There'll be one light over the entry, and an interior light illuminating the showroom.  Gun racks are mounted, and the wrecked TAG centrepiece is the broken "Scarface" TAG from the bootleg box. 
I still have to add architraves around the doors and windows and fit the electronics to it, but they will happen in the coming days.






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Also working on some scaffolding for another building project (Brutal cities pieces).
Graf and signage has mostly been applied.   The Japanese signs are actual Japanese signage that you would see on or around urban construction. 
The first one is essentially "No entry (except authorised persons)" and the other is "no smoking".  The yellow hardhat guy pointing up is a "LOOK UP!"
sign and pretty self explanatory.

Couldn't resist some Python related graf (the romans are all dead - no-one's going to correct my bad grammar), and there's an OPA (the expanse) piece on one side of the scaffolding, too. 








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Yes, it's the EN logo.   I'm not above currying favour with people who give me stuff.  😄  Ryan (of Brutal Cities) is a huge fan of theirs.    I think that the Expanse writers are more fans of Deep Purple than Neubaten, though.    Judging by the belter patois cover of "Highway Star" that Mateo was banging along to before going splat.

There is also an OPA symbol, some Japanese sign-age like you will find on construction sites and some band graf as well as the usual profanity graf.  I'm slowly adding stuff to all of my buildings to give them that "hive of scum and villainy" look.
In order to preserve the innocence of those on these forums, I did not photograph them.
The words "Chinga" and "Madre" were used, though.      😄

Edited by chromedog
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DSC_1143.thumb.JPG.fc78f67c65cf1150ec998fa3a81aa36b.JPG... aaaaaaaand the word came down from above.

Lo, and let there be light.

... and there were lights.   So much easier to loot when you aren't stumbling around in the dark.

Both of the orange-y LEDs flicker, they came out of the LED puck tea-lights.



Edited by chromedog
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The LED is generating that neat cone shape.  Pure happenstance.  No trickery, all in-camera. 
Due to positioning, it's not quite pointed straight down, so part of the light "cone" is being projected against the red "doors" (LEDs project a cone of light, the shape of which is determined by the nature and shape of the lensing in the "dome".).

Final dig at my year of 2020.  I put this together this morning.   I think it encapsulates the year that was 2020 quite well.  Succinct.
NOT a kit.  Just shapes cut out of scrap foamed pvc sheet, some electronics and doo-dads.


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