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Found 10 results

  1. Hi all. I am planning to kick this off in around two weeks time. Finally... Because I am conducting this as a solo game, I am going to give myself ample time to complete this. I reckon two months is sufficient enough. I will post occasional progress reports but don't expect much beyond that. Eventually a full battle report (and analysis of this as a solo wargame) will be published on, or around, the 7th September 2023 which is the two hundredth and eleventh anniversary. Eleven years too late...oh, well! Cheers.
  2. Monday April 8 we played a Napoleonic game using Blucher rules, the scenario (from the Tales from a Wargame Shed Blog) covered day one of the Battle of Kulm. In the game victory can be achieved by occupying two towns, Straden and Priesten after 20 Plyer Turns or breaking the enemy Army. The French planned to weaken the Russians with artillery and skirmish fire before closing in to defeat them with cold steel, the Russians plan was a forward defence using the stream as a defence line and hold at all costs! The French successfully closed to skirmish range and then proceeded to roll very badly (that wasn't in their plan)! Meanwhile the Russian artillery was successfully pummelling the advancing French while they advanced to the stream as planned. With turns running out the French finally started to weaken some of the Russian Units with fire and advanced! One of the two objectives, Straden was captured several Russian units were hit hard and destroyed. The Russians were able to recapture Straden at bayonet point and pull their right flank back away from the attacking French! It was looking dodgy for the Russians as the French pushed hard but they had held on as required! Time was against the French a Russian victory ensued! The town of Straden was a crucial French objective, after weakening the town's defenders with a bombardment the French attack! The battle continues to rage around the town of Straden... The French attempt to turn the Russian right flank... See the full AAR and more pictures on the TSOG Blog... TSOG Blog Link
  3. Figured to start a historical painting diary as part of a display project that I want to undertake this time next year. It's the refight of Borodino using FoGN 2 rules. I will try to complete an army corps or two every three months. That's my plan. Going to finish off Junot's VII Corps (1812) that I submitted for this month's paint challenge - I am still missing completion of two commander stands plus additional infantry and artillery stands. Once done, I will switch over to work on the Russian Siever's 4th Cavalry Corps of the 2nd Western Army. And then return to French side for either Latour-Marbourg's or Grouchy's command. Cheers.
  4. A belated AAR just posted up on the TSOG Blog for a game we played in June, we again recreated the Battle of Waterloo with Blucher rules and a plethora of 6mm figures on a 1.8m x 1.2 metre table (giving sides room to manoeuvre)! The armies started with historical deployment and the Prussians would arrive 'on time' during the game (no variable arrival times). The battle developed in a series of flank moves by [u]both[/u] the Allied and French armies, yes Wellington went over to the attack early! The tide of action then favoured the French as they began to roll up the Allied Army from both its flanks! The Prussian arrival drew off some of the French reserves but even though they advanced boldly initially they failed to tie down enough Frenchman to aide the Allied Army. Late in the day after the French Grand Battery cleared La Haye Saint the French Guard advanced on the depleted and almost encircled Allied Army and broke it. An unexpected French victory! Some pictures of the action... The French Army ready for action... The Allied Army facing them... An early Allied spoiling attack goes awry... The French 'masked' Hougomount and turned the Allied Army's right... The Prussian IV Corps attack the French right... The Imperial Guard line up to charge the Allied centre... The full AAR with lots more pictures and a summary are on the TSOG blog here... TSOG Blog Link Cheers!
  5. Recently we played The Battle of Teugen-Hausen using Blucher rules! The scenario was sourced from the oldmeldrumwargamsgroup site, they have a lot of well prepared scenario on their site! A map of the battlefield to help when reading the below... Dave and George commanded the Austrians and Maurice and I the French. Victory would go to the side that occupied Teugen and Hausen at the end of the game or broke the opposition. The main French advanced quickly occupying Teugen and heading toward Hausen, their light cavalry covering their left flank. The Austrians meanwhile garrisoned Hausen and drew up a defensive line behind a stream. The French infantry through the woodlands toward Hausen their cavalry successfully feigning a flank attack drawing off the Austrian reinforcements. Even though outnumbered the French took advantage of the Austrian reserves redeploying and charged the Austrian line in an attempt to take Hausen. The fighting was fierce and the Austrian line was broken but the French had taken heavy losses and after crossing the stream were unable to take the town itself. The French were now in a precarious position with the Austrian reserves approaching their left flank. At this point a thunderous storm hit the battlefield bringing the action to a halt! A draw, no one achieved their victory conditions! Here's a couple of pictures of the action! The Austrians view of the massed French regiments! Un-historically but very wisely the Austrian Commanders decided to let the outnumbered French try to capture Hausen! Marshall Davout leading the III Corps across the stream! Hausen is the occupied built up area centre left in the picture... More pictures and information can be found about this AAR on the TSOG Blog... TSOG Blog Post Link Cheers!
  6. We were set for some colonial action last Monday but that game was delayed so we played another Song of Drums and Shakos game as the rules, figures etc were all still close at hand from our last session. We played one of my home-grown scenarios using French and Russians forces, Capture the Bridge! Here's how the game played out... Both sides entered the battlefield in two groups, the French light troops deftly negotiated the fields and prepared to ford the stream while Lieutenant Francois busy sipping Napoleon Brandy and smoking a Gauloises cigarette (I know the time line issues there!) lackadaisically led his Fusiliers forward. Meanwhile the Russians commanded by Captain Beria entered along the road and fanned out as they neared the bridge. The game then split into two actions as the French Voltigeurs crossed the stream and entered into a firefight with the Russian Musketeers while the French Fusiliers slowly moved up and faced off against the Russian Grenadiers. Both took light losses in the musketry duels and the final turns saw a lunge forward by all toward the bridge! The skirmish ended with the French in a better position despite losing three men to the Russians two casualties. Jaunty French Voltigeurs taunt their Russian foes! Lieutenant Francios suffered from bad luck with the dice, he lagged behind his advancing men quickly leaving them out of his command range! Russians Musketeers opened up on the French as they crossed the stream and two Voltigeurs were hit! A last turn pot shot by Sergeant Davide just missed the Russians on the bridge! The TSOG Blog has more pictures, the OOB and other stuff here... TSOG Blog Link Cheers!
  7. This fortnight we returned to the Song of Drums and Shakos rules, we played the Attack on the Farm House Scenario. Dave and Maurice took command of the colourful Ottomans and I girded up my loins and led the out numbered but better trained Russians. The Story... With Captain Popoff on leave to receive an award after his glorious victory over marauding Turks Sergeant Putin redeployed their small picket force from the bloody site of their last action to a farm house behind a small brook. This would allow the men time to regroup and rest. They believed they had broken contact with the Turks they had just defeated, they were wrong! Meanwhile Bashi Bazouk leaders Yildiz and Arslan stung from their setback gathered reinforcements and pursued the cursed Russians and they vowed to catch them and slay them...all of them! The AAR The Ottomans split their forces and half advanced on their left toward the bridge down the road and the rest moved forward through the forest directly toward the farm house. The Russians too split their force the majority held the farm's fence line while four Musketeers formed a skirmish line to delay any attack over the bridge! The Turk advance across the stream through the woods moved forward in fits and starts as casualties inflicted on them caused many of the Bashis to hesitate! Meanwhile the charge across the bridge looked promising but they Russian Musketeers fought a masterly delaying action. This delay meant the Turk left arrived at the farm house without support from the right and in a close run thing they were held off and the Turks morale was broken! Russian Musketeers fired volley after volley with great effect at the advancing Turks! The shell indicates the figures weapons are unloaded. The Russians in the field by the farm covering the bridge slowly retiring before a 'horde' of Turks! Igor and Boris make their stand! A near run thing! The Turks almost overrun the Russians defending the farm house but break just when victory seemed in their grasp! The full AAR with more pictures is on the TSOG blog! Song of Drums always gives us a great game! TSOG Blog Link
  8. With the anniversary of the Battle of Waterloo last Thursday we decided to ‘do’ Waterloo. We would to play our game with 6mm figures on 40mm x 20mm bases representing Brigades using Blucher Rules on an 1800mm x 1000mm playing field. So, with around 1500 little soldiers o the table we went for it! Dave controlled the Allied Army, George the Prussians and Marcus and I took command of the French. The battle began using the armies historical deployment! Initially the French made a wide flanking move on the Allied right while masking Hugomont. This turned into a major battle involving two French Infantry and one French Cavalry Corps. Against this the Allied Army arrayed their I and II Corps as well as the Brunswickers and a good portion of their Cavalry. To distract the French from this major offensive a British cavalry feint was launched against the French right while Bijlandt's Brigade launched an assault on the French Grand Battery (this madness must surely have been ordered by the Prince of Orange!). Both of these attacks were repulsed by the French. At this point the arrival of the Prussians forced the French to deploy a cavalry screen to slow them. This screen made up of two Light Cavalry Divisions and the IV French Cavalry Corps proved very effective and held the Prussians until late in the night when the Guard Cavalry was deployed to relieve the depleted units and maintain the screen. Effectively the Prussians were out of the battle at only a slight discomfort to the French. Meanwhile the French I Infantry Corps attacked the Allied left and in a seesaw struggle crested the ridge and captured Le Haye Saint! The Allied Army was under immense pressure at this point with gaps in the lines and many units out of action but they held together long enough to be saved by the fading light. The arrival of darkness brought the action to an end! The result: The Allied Army had taken heavy losses and had lost control of the Mont Saint Jean Ridge while the Prussians even though they had advanced aggressively had not broken through the French lines. The French at the end of the day commanded a central position the entire Guard Corps intact, the infantry of the VI Corps was still fresh and of course in the morning Grouchy’s men would be available having defeated Thielmann’s Prussians at Wavre. Both sides would have to finish the punch-up on the 19th! The Casualties... The Allies; 10 units lost and 7 retired, with a Break level of 11! The Prussians; 1 unit lost and 1 retired, with a Break level of 11. The French; 9 units lost and 6 retired, with a Break level of 19. Here's some pictures! The initial battlefield from the French side... The French moving around the Allied Army's right flank... Napoleon near his headquarters at La Belle-Alliance directing the Army of the North... D'Erlons Corps advances majestically toward the Mont Saint Jean Ridge with most of the Allied reserve shifted to their right, Jacquinot's Cavalry can be seen cresting the slope! The Prussian II Corps advances behind Von Bulow's troops, Frischemont is in the top left of the picture... The battlefield as night fell the depleted armies positions can be made out, from the west it can be seen the Allied army has been driven from the ridge six Brigades can be made out being pressed back by the French VI Infantry Corps. The Hugomont garrison is isolated. The 3rd Netherlands Division is in the lower left of the picture and the French Imperial Guard can be seen still in reserve behind La Belle-Alliance... From the east view the Mont Saint Jean Ridge has been cleared but Prussians can be seen approaching in force. The Allied garrison of Papelotte/La Haye is still in position... The full AAR with lots of pictures are on the TSOG Blog... TSOG Waterloo AAR Cheers!
  9. Ive been studying La Bataille de Ligny by CoA to get ready for some 15mm action at Waterloo.
  10. Was due to catch up with mates on Monday night but our fortnightly game but sadly these nights are now temporarily on hold. Anyway I had set up a Song of Drums & Shakos game so thought what the heck I'll go ahead and play it solitaire! We'll still play it as a group eventually! Both sides patrols were tasked with occupying a foot bridge during the aftermath of the Battle of Gorodetschna August 1812. The Austrians got off to a better start than the Russians and were able to get their men into Victory Point earning positions early. After that the Russians were on struggle street never quite having enough activations to get their men into advantageous positions and more importantly their beefy Grenadiers into close combat. It ended in a bloody Austrian victory! The Russians advance into combat! The Austrian Jaegers draw first blood gunning down a Russian Grenadier! The Russian infantry seek cover behind a conveniently placed wagon while their Grenadiers, on the road attract the attention of the Austrian Jaegers! The Austrian light troops were on fire with their rifles and in one turn gunned down 3 Russians! After that chances of a Russian victory looked slim! The full AAR with pictures is on the TSOG Blog... Song of Drums-and-Shakos-AAR Cheers!
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